2012-02-09

Urban Spelunking - Primer


Urban Spelunking (US) is more commonly known as Urban Exploration (UE). UE involves the exploring of structures, areas, and urban features that are hidden, inaccessible, or prohibited, such as abandoned buildings, ruins, wrecks, tunnels, and various city infrastructure.




We prefer the term Spelunking because of its evocation of hidden and forbidding destinations. "Exploration" might conceivably refer to investigating a new and exotic neighborhood, or trying different and strange cuisines.

US also extends the conceptual scope of UE to include activities like infiltrating events in which one has no expectation or sanction to participate. One such example is society balls. These are grand parties usually thrown by or at least originally patronized by groups of people connected by ancestry or affiliation. They are customarily lavish and somewhat exclusive (if not by policy then by privacy and/or economics.)


TERMINOLOGY
We use the following terms and phrases to communicate, categorize, and manage urban spelunks. These are mostly of our own amateur devising, and by no means represent a standard amongst all urban spelunkers/explorers, or even anyone other than us:

Difficulty: A criterion of a spelunk describing the level of physical effort, skill, resilience, etc. involved in breaching, escaping, or contingencies. This can be categorized as "Low", "Medium", "High" (and variations.) Low level may entail things like walking moderate distances, clambering over obstacles, or waking up very early in the morning. High level might be free-climbing bridge towers, picking locks, and diving in sewer water.

Danger: A criterion of a spelunk describing the aggregate risk and consequence severity of bodily injury or damage to equipment. This can be categorized as "Low": cuts and scrapes, soiled/ripped clothing; to "High": death, permanent suffering, etc.

Exposure: A criterion categorizing the likelihood of being discovered (specifically by people who might put an end to one's spelunking activities.)

Jeopardy: A criterion categorizing the severity of legal consequence to being caught. "Low" being a small fine, "High" being hard time.

Recon (abbreviation of Reconnaissance): Any necessary field investigation of current actual conditions. E.g. discovery of access points, testing of security measures, surveillance of patrols and other Exposure measurements (i.e. determination of the odds of getting caught,) etc.

Breach: The crossing from an area or conceptual space that is open/accessible/known to the public, to one that is not. This happens at an Access Point. The converse of this is Escape.

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